FIRST FIELD SITEMonterey Bay36.6° N / 121.9° W
3D WORLD EXPLORATION · IN DEVELOPMENT

EXPLORE EARTH.AT EVERY SCALE.

Unrealm is building an explorable 3D Earth: terrain, habitats, organisms and source-linked knowledge, connected across scales. Our first prototype starts in Monterey.

In development · Monterey pilot
Original purple urchin v04 exterior study rendered offline on the CPU
CURRENT STUDY · OFFLINEFrom a planet to a single life.MONTEREY → URCHIN → KNOWLEDGE
INTERACTIVE WORLD CONCEPT
Drag to orbit
INTERACTIVE VISION · NOT GAMEPLAYEarth imagery: NASA Earth Observatory · 2004 compositeU / 001
01 / THE CURRENT PROTOTYPEMONTEREY, CALIFORNIA

This is where
the world begins.

Monterey is our first pilot. These are actual development captures from the project, not a trailer for a finished world.

IN-ENGINE FOOTAGESTUDY / 001
MONTEREY PILOT

Ocean & cloud-shadow study

A real Unreal Engine development study. Teaching weather preset; original captured timing, no generated frames.

02 / SMALL WORLDS, BIG QUESTIONSSPECIMEN / 004
Original purple urchin v04 exterior study rendered offline on the CPU
STRONGYLOCENTROTUS
PURPURATUS
EXTERIOR
STUDY
OFFLINE CPU ASSET STUDY · V04

Go closer.
Find more.

Spines. Surface. Structure. The purple urchin exterior study explores the detail a small creature can reveal.

Inspect the urchin study

An offline exterior study, separate from the earlier in-engine model. Engine integration and further validation remain in development.

03 / THE WORLD WE’RE BUILDINGWORLD → PLACE → LIFE

One continuous
thread of discovery.

The long-term direction is to move through the real world at different scales, without losing the connections between them.

01TERRAIN

The shape of a place

Read coastlines, landforms and the geography beneath your feet. Monterey is the current pilot; broader coverage is a development goal.

02HABITAT

The relationships within it

Connect a place to the plants and animals represented there. Current procedural scenes are teaching representations, not surveyed ecosystems.

03ORGANISM

The detail that changes everything

Move closer to visible biological form. Exterior asset studies are a current focus; complete biological simulation is not available.

04KNOWLEDGE

The evidence behind the experience

Follow short source-linked previews into further reading. Candidate content and model-binding limitations remain visible in the prototype.

KNOWLEDGE / SOURCES

Curiosity,
with a source.

The aim is more than a world to look at: a world that helps you ask better questions. Current knowledge previews include short facts and named references.

Actual source-panel preview. The kelp model is not bound in this pictured scene.
04 / BUILDING IN THE OPENSTATUS / IN DEVELOPMENT

A real beginning.
An ambitious horizon.

NOW

Monterey prototype

In-engine scene and knowledge-interface studies, plus separate offline organism asset research.

IN PROGRESS

Making the pieces connect

Asset refinement, engine integration and a clearer connection between the scene and its knowledge.

ROADMAP

A wider explorable Earth

More terrain, cities, weather and scientific connections. These remain goals, not a claim of global coverage today.

UNREALM / EARTH EXPLORER

The world is
worth entering.

Start with the work that exists. Follow the direction we’re building toward.

Explore the current studiesSources & media context ↗
Image preview